![]() The development suffered setbacks, including cultural differences between the Japanese and American staff, and numerous levels were cut due to time constraints and quality concerns. Sonic 2 was intended to be faster and more ambitious than the first game. Members of the original development team-including programmer Yuji Naka and designer Hirokazu Yasuhara-moved from Japan to California to join the project. ![]() Sonic 2 introduces Sonic's sidekick Miles "Tails" Prower and features faster gameplay, larger levels, a multiplayer mode, and special stages featuring pre-rendered 3D graphics.Īfter Sonic the Hedgehog greatly increased the popularity of the Genesis in North America, Sega directed STI founder Mark Cerny to start Sonic 2 in November 1991. Like the first Sonic the Hedgehog (1991), players traverse side-scrolling levels at high speeds while collecting rings, defeating enemies, and fighting bosses. ![]() Players control Sonic as he attempts to stop Doctor Robotnik from stealing the Chaos Emeralds to power his space station. Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis.
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